AI Insights · Timothy · July 2024
Top 5 Anime Games on Android in Australia Q2 2024
Discover the performance of the top 5 anime games on the Android platform in Australia for Q2 2024, including trends in weekly downloads, revenue, and active users.
The second quarter of 2024 saw notable performances from the top 5 anime games on the Android platform in Australia. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Solo Leveling:Arise by Netmarble launched on May 3, 2024, and showed a dynamic start. Weekly revenue peaked at around $64K in the week of May 13, followed by a gradual decline, ending at approximately $20K by the end of June. Downloads started strong with 24.7K in the first week, then saw a sharp drop to 1K by June's end. Active users, however, maintained a relatively stable range, peaking at nearly 30K in early June before slightly declining to 28.3K by the end of the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. experienced fluctuating revenue, with a significant peak of $56K in the last week of May and consistent earnings around $29K to $39K in June. Downloads were modest, starting at 549 and stabilizing around 700 in June. Active users remained steady, hovering around 10K throughout the quarter.
ONE PIECE TREASURE CRUISE-RPG also by Bandai Namco Entertainment Inc., saw a revenue spike to $15.8K in mid-May, followed by a decrease to approximately $2.8K by the end of June. Downloads were highest at 883 in mid-May, dropping to 148 by the end of the quarter. Active users showed a peak of 2.4K in late May but decreased to 881 by the end of June.
ONE PIECE Bounty Rush, another title from Bandai Namco Entertainment Inc., had stable revenue around $1.4K to $3.8K throughout the quarter. Downloads were relatively low, peaking at 670 in early May and stabilizing around 284 by the end of June. Active users saw a peak of 5.3K in early May, slowly declining to 4.3K by the end of June.
Yu-Gi-Oh! Master Duel from KONAMI showed consistent revenue with a peak of $5K in early April and a notable increase to $4.3K in mid-June. Downloads were steady, with a slight increase to 433 in late April and remaining around 306 by June's end. Active users peaked at 5.2K in mid-June, ending the quarter at 4.9K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.